As Gadgetzan hits the (virtual) stores, weve nearly reached the end of our review of the 132 cards that make up Hearthstones latest expansion release. The major mechanics of the set have already been revealed, now we look at the last minute releases, more cards that fill holes in various archetypes in Constructed or Arena, rather than meta-defining cards.We start out with Hobart Grapplehammer, a card that Im glad can only be a one-of, given that its a legendary. A two-mana 2/2 needs to have a good effect to see any play outside of Arena, but I think this is a good one in decks that use a lot of weapons (if you dont, you obviously wouldnt use Hobart). When you get this card off on turn two -- sometimes you dont have a Fiery Win Axe in your hand -- youre making those two weapons into 4/2s, starting your Gorehowl with 8 attack, or making a 4/4 Fools Bane. A dead card late in the game, but most low-mana cards are, even some terrific ones like Zombie Chow. Main downside for Hobart is that hes not as good in Pirate decks, which will play a lot of Rusty Hooks and the Aggro Pirate Warrior may just be a better deck (its looking good so far) than a low-curve midrange that would get the most from Hobart. But hell be around until 2018.Priest got most of the Dragon love in this expansion, but Wrathion fits into Dragon decks of any class as a source of high-potential card draw. Even if you draw just one card, the worst-case scenario for this card, assuming a drawn card is worth 1.5 mana, a 4.5-mana, 4/5 with taunt is hardly a disaster. Draw two or three or even more cards and this card is a value god. And since youre playing it at six mana, you should be able to play most cards you play fairly quickly.Genzo, the Shark fits the role of Jeeves, which got you up to three cards at the end of your turn (and your opponent after their turn). Though with a better statline at 5/4, the conditions make this a much worse card. You could play Jeeves in a situation in which you would definitely get three cards. You could choose to play Jeeves in a situation in which your opponent never got the card draw. But you cant do that with Genzo. If you get cards, so does your opponent, and while you can run a specific, aggressive deck that needs your cards refilled, odds are youll also give your opponent the answer they need. Too often, this is just nothing more than a volatile generic 5/4, which isnt good enough.Naga Corsair is essentially a slightly worse Captain Greenskin (he gives you +1 durability as well) thats slightly less expensive (Greenskin is a five-mana card). While thats typically not-so-good, Aggro Pirate Warrior actually has enough tools these days to be a quality deck, at least until people cut some of the greed out of the new Gadgetzan archetypes to deal better with aggressive decks like that. Its a fine choice though right now.Like Naga Corsair, Public Defender needs a particular deck archetype to exist and be playable. Bolster Warrior kind of hangs just on the edge of competitiveness, but with so many good Warrior decks, its hard to see this card deserving much play. If you wanted a two-mana 0/7 that really stalls the game, you should be playing Doomsayer.Ancient of Blossoms has an interesting statline, the first card ever printed with a 3/8 line. But even with the taunt, its not as hardy as the Sunwalker for the same cost, the divine shield and additional health making the Sunwalker a more active simple stalling card. Arena only.Defias Cleaner gives a Silence, but its a conditional one that seems primarily targeted to dealing with Sylvanas Windrunner, a 5/5 with the Deathrattle of taking one of your minions. Thats a little too niche a use, 5/7 isnt a good statline for a six-mana card that doesnt do much otherwise, and if you want a silence minion, youll prefer Spellbreaker to this. Toshley was a 5/6 that gave you two spare parts, which had wider utility, but that card was barely on the edge of the meta. Maybe if we get a Ninja expansion and this gets some kind of Ninja synergy (ninergy?) this might see play outside Arena.Smugglers Crate wants to have a home in an aggressive, beast-focused handbuff hunter. While that deck is possible thanks to very powerful cards like Dispatch Kodo and Rat Pack, giving a random beast +2/+2 just isnt good enough. While one-mana cards are rarely good late game (there are a few exceptions) this one is just a dead draw far too often for a meh effect. Just not good enough for Hunter handbuff.Alleycat on the other hand, at least puts two tokens on the board that can either take out a two-mana 3/2 together, or go face. Sure, a Mage or Druid can ping these out with the hero power, but would you really be upset if they spent two mana to take out half of a one-mana card? Slightly more utility than Fiery Bat and will see play in Hunter. Plus, the internet loves cats.Hunters, even a deck built around the concept, can only fit so many secrets in before the deck collapses. How does a Hunter fill in Hidden Cache? Freezing Trap, Explosive Trap, Bear Trap, Snake Trap, and Cat Trick all are more impactful to the typical Hunter win condition, so which ones woul